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AI Insights · Timothy · January 2022

Top 5 Android Racing Games in the Netherlands Q4 2021

In Q4 2021, the top 5 racing games on Android in the Netherlands experienced notable trends in downloads, revenue, and active users. Data from Sensor Tower reveals interesting insights.

Top 5 Android Racing Games in the Netherlands Q4 2021

The fourth quarter of 2021 saw significant movements in the performance metrics of the top 5 racing games on the Android platform in the Netherlands. These insights, sourced from Sensor Tower, highlight key trends in weekly downloads, revenue, and active users.

Race Master 3D - Car Racing by SayGames Ltd showed a remarkable surge in weekly downloads, starting from 7.3K in late September and peaking at 21K by the end of December. Correspondingly, the game's weekly revenue climbed steadily, starting modestly at $74 in late September and reaching a high of $436 in the week of December 20. Active users also followed an upward trajectory, increasing from 25.2K at the beginning of the quarter to nearly 61K by the last week of December.

Bridge Race from Supersonic Studios LTD had a mixed performance. The game’s weekly downloads fluctuated, starting at 5.8K at the end of September and dropping to around 1.5K in early December before a slight rise to 2.8K by the end of the quarter. Revenue remained relatively low but stable, peaking at $52 in mid-October. Active users saw a decline from 9.4K in late September to around 6.8K by the end of December.

aquapark.io by VOODOO showed a consistent pattern in its metrics. Weekly downloads ranged from 1.4K to 4.4K, with a notable peak in late December. Revenue remained minimal throughout the quarter, with minor spikes. The game maintained a steady number of active users, starting at 18K and ending the quarter with approximately 27.3K.

Muscle Race 3D from GOODROID, Inc. displayed notable growth in weekly downloads, which increased from 1.2K at the end of September to 5.5K by the end of December. Although revenue was negligible, the game saw a significant rise in active users, growing from 1.8K in late September to 7.2K at the end of the quarter.

Nintendo's Mario Kart Tour experienced steady weekly downloads, starting at 1.5K in late September and reaching 4.1K by the end of December. Revenue showed a general decline, starting at $9.2K and dropping to $7.7K by the end of the quarter. Active users remained relatively stable, fluctuating around the 20K mark with a peak of 23.8K in the week of December 20.

For more detailed insights and further data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022